Bat
112 × 80 / 72 frames
Preview bats, birds, butterflies, wisps and other animated critters. Recolor their effects and export sprite sheets for small scene details.
12 / 12 effects shown — Frames match the editor at the effect’s default frame rate.
112 × 80 / 72 frames
112 × 80 / 72 frames
128 × 88 / 96 frames
96 × 108 / 96 frames
136 × 80 / 144 frames
96 × 132 / 72 frames
112 × 88 / 78 frames
96 × 100 / 72 frames
96 × 120 / 96 frames
112 × 88 / 54 frames
136 × 56 / 72 frames
128 × 104 / 96 frames
Use critters as animated accents rather than assuming they are complete game characters. Match their apparent size to nearby props and add path movement separately if they should travel.
They are individual animations, not complete character animation sets or rigs.
Fish school is included. Its visual movement does not supply navigation or water physics.
Use horizontal mirror, then check the exported origin before attaching it to a moving object.