Pixel Critter Sprites

Preview bats, birds, butterflies, wisps and other animated critters. Recolor their effects and export sprite sheets for small scene details.

12 / 12 effects shown — Frames match the editor at the effect’s default frame rate.

Effects

CrittersBat

Bat

112 × 80 / 72 frames

CrittersBird

Bird

112 × 80 / 72 frames

CrittersEyeball

Eyeball

96 × 108 / 96 frames

CrittersFrog

Frog

112 × 88 / 78 frames

CrittersGhost

Ghost

96 × 100 / 72 frames

CrittersSlime

Slime

112 × 88 / 54 frames

CrittersSnake

Snake

136 × 56 / 72 frames

CrittersWisp

Wisp

128 × 104 / 96 frames

Using these effects in a scene

Use critters as animated accents rather than assuming they are complete game characters. Match their apparent size to nearby props and add path movement separately if they should travel.

Before you export

Do these include walking and attack states?

They are individual animations, not complete character animation sets or rigs.

Can I animate a school of fish?

Fish school is included. Its visual movement does not supply navigation or water physics.

How can a critter face the other direction?

Use horizontal mirror, then check the exported origin before attaching it to a moving object.

Your palette, your finishing touch.

Every effect can be recolored and mirrored in the editor.

Open the editor