Bleeding
60 × 56 / 72 frames
Preview burning, frozen, poisoned, stunned and other status cues. Export consistent sprite sheets for character conditions.
13 / 13 effects shown — Frames match the editor at the effect’s default frame rate.
60 × 56 / 72 frames
72 × 80 / 36 frames
60 × 76 / 72 frames
60 × 78 / 72 frames
64 × 84 / 72 frames
72 × 64 / 60 frames
100 × 56 / 36 frames
120 × 74 / 115 frames
72 × 64 / 48 frames
80 × 80 / 36 frames
60 × 82 / 72 frames
64 × 76 / 72 frames
60 × 64 / 60 frames
Use an ongoing condition cue that remains readable during movement without covering the character. Consider a secondary shape or icon so status is not communicated by color alone.
No. Damage intervals, duration and stacking are part of your status system.
Inspect the animation’s loop flag and decide its lifetime in the engine; not every source is interchangeable.
Use placement and silhouette as well as palette, and limit competing motion near the character.