Claw swipe
128 × 96 / 28 frames
Preview sword slashes, claw swipes, thrusts and heavy cleaves. Build directional combat sprite sheets with palette and mirror controls.
12 / 12 effects shown — Frames match the editor at the effect’s default frame rate.
128 × 96 / 28 frames
148 × 104 / 30 frames
164 × 108 / 25 frames
208 × 112 / 61 frames
208 × 116 / 58 frames
184 × 116 / 64 frames
216 × 84 / 46 frames
208 × 104 / 25 frames
136 × 104 / 24 frames
196 × 76 / 24 frames
132 × 128 / 27 frames
192 × 80 / 27 frames
Match the trail to the weapon’s motion rather than centering every slash on the character. Scrub the early and late frames to inspect where the strike begins and ends.
Horizontal mirror flips every frame and updates the exported origin.
No. Damage geometry and active frames belong to your combat system.
Pair a trail with an Impact effect when you need a separate spark, parry or block cue.