Arcane beam
264 × 100 / 36 frames
Explore portals, rune circles, spell charges and arcane bursts. Create spell variations and export transparent magic sprite sheets.
12 / 12 effects shown — Frames match the editor at the effect’s default frame rate.
264 × 100 / 36 frames
240 × 116 / 54 frames
136 × 112 / 72 frames
136 × 96 / 43 frames
136 × 96 / 49 frames
200 × 220 / 118 frames
208 × 150 / 55 frames
152 × 116 / 72 frames
136 × 100 / 120 frames
120 × 86 / 48 frames
232 × 172 / 76 frames
196 × 136 / 109 frames
Give a spell’s warning, travel and impact different silhouettes. Arcane effects work well as one stage of a larger sequence, with the actual activation timing controlled by game logic.
Arcane is the upstream catalog identifier. This public collection uses the readable magic URL.
The portal is a visual animation. Position changes and scene transitions remain part of your game code.
Preview Spell charge or Magic circle cast, then compare a short Mana burst as a separate resolution cue.