Arrow
112 × 32 / 18 frames
Browse arrows, rockets, tracers, plasma shots and magic missiles. Export directional projectile animations as transparent sprite sheets.
13 / 13 effects shown — Frames match the editor at the effect’s default frame rate.
112 × 32 / 18 frames
200 × 40 / 18 frames
208 × 116 / 115 frames
120 × 52 / 15 frames
152 × 232 / 151 frames
248 × 140 / 115 frames
128 × 32 / 15 frames
208 × 112 / 58 frames
96 × 72 / 55 frames
160 × 88 / 97 frames
112 × 72 / 30 frames
144 × 60 / 24 frames
288 × 76 / 36 frames
Match the visible direction with the travel vector and keep the impact as a separate event. The sprite’s artwork does not determine its speed, collision radius or target.
No. Guidance and target tracking must be implemented by the game.
Use this category for travel visuals and the Impact or Explosion categories for contact.
No. Mirror only reverses the horizontal axis. Rotation or alternate viewpoints are separate engine or art tasks.