Pixel Pickup and Loot Effects

Preview spinning coins, gems, keys, reward beams and collection bursts. Export sprite sheets for readable item interactions.

11 / 11 effects shown — Frames match the editor at the effect’s default frame rate.

Effects

PickupsPotion

Potion

56 × 72 / 72 frames

PickupsXP orb

XP orb

72 × 56 / 54 frames

Using these effects in a scene

Separate the waiting item from the moment it is collected. A persistent glint can attract attention, while a short burst confirms success without leaving clutter.

Before you export

Does a coin spin grant currency?

No. Your inventory logic grants the reward and triggers the animation.

Can rare loot look different?

Use a distinct palette and a stronger beam or burst, while keeping ordinary pickups quieter.

Where should the collect burst play?

Choose world or UI space deliberately; they behave differently when the camera moves.

Your palette, your finishing touch.

Every effect can be recolored and mirrored in the editor.

Open the editor