Chest open
176 × 112 / 139 frames
Preview spinning coins, gems, keys, reward beams and collection bursts. Export sprite sheets for readable item interactions.
11 / 11 effects shown — Frames match the editor at the effect’s default frame rate.
176 × 112 / 139 frames
56 × 56 / 48 frames
112 × 108 / 42 frames
64 × 76 / 96 frames
64 × 64 / 72 frames
56 × 60 / 36 frames
72 × 60 / 60 frames
96 × 176 / 72 frames
56 × 72 / 72 frames
88 × 84 / 48 frames
72 × 56 / 54 frames
Separate the waiting item from the moment it is collected. A persistent glint can attract attention, while a short burst confirms success without leaving clutter.
No. Your inventory logic grants the reward and triggers the animation.
Use a distinct palette and a stronger beam or burst, while keeping ordinary pickups quieter.
Choose world or UI space deliberately; they behave differently when the camera moves.